

Imagine trying to both make your brain understand that and react to it on the fly. The third paragraph of this preview took me forever to write, and that was just to explain what was happening in the game. The challenge (and I can think of very few games that accomplish this) is in conceptualizing the action as it happens on the screen. In fact, 24 Caret co-founder Matt Gilgenbach informs me from beneath his miner's hat that the whole of the game can be played with a standard controller, which is good news for those who buy their instruments on the 360, since (for the moment) Retro/Grade is PSN exclusive.īesides, the input method is really ancillary. Though the shots are timed to the fantastic original soundtrack by Nautilus, it doesn't really feel like a "music game" or any genre I've played before, for that matter. Here, you probably just need to see it in action: If I make too many mistakes, I depress the whammy bar, which lets me take another pass, even if my errors have resulted in a game over screen.

The only other thing I have to worry about is dodging the shots coming at me from the left of the screen (I guess technically I'm re-dodging them, but we're trying to keep it simple). Using the colored fret buttons on the guitar, I leap Rick between different colored rows of shots, flipping the strum bar to suck bullets back up. Though the idea of the game is pretty far out there, the play is fairly simple, if unconventional. I notice my right temple has begun to throb. I get a game over screen, but I don't see the end credits I saw at the beginning/end, but rather the real "Game Over." Only, it's not literally Game Over, since my ship is equipped with a Retro/Rocket that lets me unreverse the flow of time and unmiss the shots I originally made so I can unmake them correctly. Unfortunately, as the level unprogresses, I miss unfiring too many of my shots and get hit by too many enemy bullets I dodged the first time.
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I do the only thing I know how to do, I reverse the flow of time, intercepting the shots I once fired and sucking them back up into my ship. The credits begin to roll and it's only then that I realize that, somehow, as a byproduct of this victory, all of space and time has come to an end. As ace spaceship pilot Rick Rocket, I've done it again: I've saved the galaxy by defeating the horrific final boss. I'm sitting at the PAX booth of 24 Caret Games, taking my first spin behind the frets of Retro/Grade, which has one of those great premises that only a video game could really do justice to. James Rhodes - AKA War Machine - in the Iron Man movies, as well as "Avengers: Age of Ultron" and "Captain America: Civil War." Captain America sidekick Sam Wilson - better known as Falcon - is also an Air Force pararescueman.I set down the guitar controller and start walking back through the layers. Don Cheadle and Terrence Howard have played Iron Man sidekick Air Force Col. She retired from the Air Force as an O-6, worked for NASA and SHIELD, led a branch of the Avengers, and is now the commander of a space station that essentially serves as a forward operating base defending Earth from alien invasion.Ĭaptain Marvel won't be the first Air Force superhero in an Avengers-related movie, but she will be the first to star in her own movie. Captain Marvel can also shoot blasts of energy from her hands.ĭespite the rank implied by her superhero name, in the comics Danvers actually reached the rank of colonel. In the comic books, Captain Marvel - AKA Carol Danvers - is an Air Force pilot and intelligence officer who gained the powers of flight and super-strength when she was caught in an alien weapon's explosion and had her DNA fused with an alien.
